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Featured Greeting Card
Original, First and NSFW Edition
In the deck of cards are some Exploding Kittens. You play the game by putting the deck face down and taking turns drawing cards until someone draws an Exploding Kitten.
This process continues until there's only 1 player left, who wins the game. The more cards you draw, the greater your chances of drawing an Exploding Kitten.
And you're full of incendiary loser sadsauce.
And you're full of greatness, good job buddy!
Will lessen your chances of getting exploded by Exploding Kittens.
You could use a See the Future Card to peek at the top few cards in the Draw Pile. If that reveals an Exploding Kitten you could then use a Skip Card to end your turn and avoid drawing it.
To start, remove all the Exploding Kittens (4) from the deck and set them aside.
Remove all of the Defuse Cards (6) from the deck and deal 1 to each player.
Insert the extra Defuse Cards back in the deck.
Each player is dealt 1 Defuse Card, the most powerful card in the game. These are the only cards that can save you from Exploding Kittens. If you draw an Exploding Kitten, instead of getting exploded, you can play the Defuse Card and reinsert the Kitten back into the Draw Pile anywhere you'd like in secret.
Try to get as many Defuse Cards as possible.
Put only 2 of the extra Defuse Cards back into the deck and remove the others from the game
Shuffle the remaining deck and deal 7 cards face down to each player.
Note: If your paper instructions tell you to deal out 4 cards instead of 7, don't believe them. Paper instructions are dirty liars.
Insert enough Exploding Kittens back into the deck so that there is 1 fewer than the number of people playing.
Remove any extra Exploding Kittens from the game.
For a 4 player game, insert 3 Kittens. For a 3 player game, insert 2 Kittens.
This ensures that everyone eventually explodes except for 1 person.
Shuffle the deck, and put it face down in the middle of the table
Pick a player to go first. (Some sample criteria: most impressive beard, most intimidating odor, shortest spleen, etc.)
Play no cards.
Play a card by placing it FACE UP on top of the Discard Pile and following the instructions on the card.
After you follow the instructions on the card, you can play more cards. You can play as many cards as you'd like.
Some cards don't have any instructions on them (Cat Cards). These cards must be collected and played as matching Pairs.
If you play matching Pairs of Cat Cards, pick another player and steal a random card from their hand.
Note: If you have a newer version of the game your Cat Cards WILL have instructions on them.
End your turn by drawing a card from the top of the Draw Pile into your hand and hoping it's not an Exploding Kitten.
(This is different from most games in that you END YOUR TURN by drawing a card.)
Play as many or as few cards as you'd like, then draw a card to end your turn.
You must show this card immediately. Unless you have a Defuse Card, you're dead.
Discard all of your cards, including the Exploding Kitten.
If you drew an Exploding Kitten, you can play
this card instead of dying. Place your Defuse
Card in the Discard Pile.
Then take the Exploding Kitten, and without
reordering or viewing the other cards, secretly
put it back in the Draw Pile anywhere you'd like.
Want to hurt the player right after you? Put the
Kitten right on top of the deck. If you'd like, hold
the deck under the table so that no one else
can see where you put it.
Your turn is over after playing this card.
Do not draw any cards. Instead, immediately force
the next player to take 2 turns in a row. Play then
continues from that player. The victim of this card
takes a turn as normal (play-or-pass then draw).
Then, when their first turn is over, it's their
If the victim of an Attack Card plays an Attack
Card on any of their turns, the new target must
take any remaining turns plus the number of
attacks on the Attack Card just played (e.g. 4
turns, then 6, and so on).
Force any other player to give you 1 card from
their hand. They choose which card to give you.
Stop any action except
for an Exploding Kitten
or a Defuse Card.
Imagine that any card
beneath a Nope Card
A Nope can also be
played on another Nope
to negate it and create
a Yup, and so on.
A Nope can be played at any time before an
action has begun, even if it's not your turn. Any
cards that have been Noped are lost. Leave
them in the Discard Pile.
You can even play a Nope on a SPECIAL COMBO.
Shuffle the Draw Pile thoroughly. (Useful when
you know there's an Exploding Kitten coming.)
Immediately end your turn without drawing
If you play a Skip Card as a defense to an Attack
Card, it only ends 1 of the 2 turns. 2 Skip Cards
would end both turns.
Privately view the top 3 cards from the Draw
Pile and put them back in the same order.
Don't show the cards to the other players.
These cards are powerless on their own, but if
you collect any 2 matching Cat Cards, you can
play them as a Pair to steal a random card from
Playing matching Pairs of Cat Cards (where
you get to steal a random card from another
player) no longer only applies to pairs of Cat
Cards. It now applies to ANY pair of cards with
the same title (a pair of Shuffle Cards, a pair of
Skip Cards, etc). Ignore the instructions on the
cards when you play a combo.
When you play 3 matching cards (any 3 cards
with the same title), you get to pick a player and
name a card. If they have that card, they must
give one to you. If they don't have it, you get
nothing. Ignore the instructions on the cards
when you play a combo.