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In the deck of cards are some Exploding Minions. You play the game by putting the deck face down and taking turns drawing cards until someone draws an Exploding Minion.
When that happens, that person explodes and they are out of the game.
All of the other cards will give you powerful tools to help you avoid exploding! This process continues until there's only 1 player left who wins the game.
For Example
If it was your turn to draw, you could play a See the Future Card to peek at the top few cards in the Draw Pile before drawing.
If you saw an Exploding Minion, you could then play a Skip Card to end your turn without drawing a card instead of exploding.
To start, remove all the Exploding Minions (4) from the deck and set them aside.
If you are playing with 2 PLAYERS: Use only the cards WITH a Gru Tech symbol in the corner (31 cards). Remove the other cards from the game.
If you are playing with 3 PLAYERS: Use only the cards WITHOUT a Gru Tech symbol in the corner (37 cards). Remove the other cards from the game.
If you are playing with 4 or 5 PLAYERS: Use all of the cards (68 cards).
Remove all of the Defuse Cards from the deck and deal 1 to each player.
You will have some extra Defuse Cards, so put them back in the deck.
Defuse Cards
The Defuse Card is the most powerful card in the game. These are the only cards that can save you from Exploding Minions. If you draw an Exploding Minion, you can play a Defuse Card instead of dying. Then, reinsert the Exploding Minion back into the Draw Pile anywhere you'd like in secret. Try to get as many Defuse Cards as you can.
Shuffle the deck and deal 7 cards face down to each player. Everyone now has a hand of 8 cards total. (7 cards + 1 Defuse). Look at your cards but keep them secret.
Insert enough Exploding Minions back into the deck so that there is 1 fewer than the number of people playing. Remove any extra Exploding Minions from the game.
For example
For a 4 player game, insert 3 Exploding Minions. For a 3 player game, insert 2 Exploding Minions. This ensures that everyone eventually explodes for 1 person.
Shuffle the deck, and put it face down in the middle of the table.
(Be sure yo leave some space for a Discard Pile as well.)
Pick a player to go first.
On your turn you can either:
Pass
Play no cards.
Play
Play a card by placing it FACE UP on top of the Discard Pile and following the instructions on the card.
After you follow the instructions on the card, you can play more cards. You can play as many cards as you’d like.
After either passing or playing as many cards as you'd like, you will end your turn by drawing a card from the top of the Draw Pile into your hand and hoping it's not an Exploding Minion. (This is different from most games in that you END YOUR TURN by drawing a card.)
Play continues clockwise around the table.
Remember
Play as many or as few cards as you'd like, then draw a card to end your turn.
The last player who hasn't exploded wins the game.
You won't ever run out of cards in the Draw Pile because you inserted enough Exploding Minions so that everyone will explode except for 1 player.
Three More Things
You must show this card immediately. Unless you have a Defuse Card, you're out of the game. Put this card and the rest of your unused hand face up in front of you.
If you drew an Exploding Minion, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.
Then take the Exploding Minion, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.
Your turn is over after playing this card
Want to hurt the player right after you? Put the Exploding Minion right on top of the deck. If you'd like, hold the deck under the table so that no one else can see where you put it.
Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (pass-or-play then draw). Then, when their first turn is over, it's their turn again.
If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus 2 more (e.g. 4 turns, then 6, and so on).
Stop any action except for an Exploding Minion or a Defuse Card. It's as if any card beneath a Nope Card never existed.
A Nope can be played at any time before an action has begun, even if it's not your turn. Any cards that have been Noped are lost. Leave them in the Discard Pile.
A Nope can also be player on another Nope to cancel it and create a Yup, and so on.
Privately view the top 3 cards from the Draw Pile and put them back in the same order. Don't show the cards to the other players.
Immediately end your turn without drawing a card.
If you play a Skip Card as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Skip Cards would end both turns.
Shuffle the Draw Pile thoroughly. (Useful when you know there's an Exploding Minion coming.)
End your turn by drawing the bottom card from the Draw Pile.
These cards are powerless on their own, but if you collect any 2 matching Minion Character Cards, you can play them as a Pair to steal a random card from any player.
Play this card onto the Discard Pile and it becomes whatever card is beneath it and adopts the rules of that card.
You cannot play a Clone on top of another Clone.
If you draw an Exploding Minion and there is a Defuse Card on top of the Discard Pile, you can play a Clone Card as a Defuse Card to avoid exploding.
You can play a Clone with a Minion Character Card to form a pair and steal a card, but you cannot play a Clone on top of a Minion Character Card played by another player. (Because to use a pair of Minion Character Cards, you must play both of them.)