Learn how to set up the game, and you're ready to play!
Exploding Kittens Rules
Contents
1.
Remove all the Exploding Kittens (4) and Defuse cards (6) from the deck.
2.
Shuffle the remaining deck and deal 4 cards face down to each player.
3.
Deal 1 Defuse card to each player so that everyone has a hand of 5 cards total. Keep your hand secret
These are the only cards that can save you from Exploding Kittens. If you play a Defuse card after drawing an Exploding Kitten, instead of getting exploded, you get to reinsert the Kitten back into the Draw Pile anywhere you’d like.
Try to get as many Defuse cards as possible.
4.
Insert enough Exploding Kittens back into the deck so that there is one fewer than the number of people playing. This ensures that everyone eventually explodes except for one person.
Remove any extra Exploding Kittens from the game.
5.
Insert the extra Defuse cards back in the deck.
Put only 2 of the extra Defuse cards back in the deck. Remove the other 2 from the game.
6.
Shuffle the deck, and put it face down in the middle of the table. The shuffled deck is now your draw pile.
7.
Pick a player to go first, (some sample criteria: whoever has the biggest beard, most intimidating odor, shortest spleen, etc.) and you're ready to play!
1.
Play a card from your hand by placing it FACE UP on top of the Discard Pile, and following the instructions on the card. Or play no cards at all; that's cool too.
Some cards don't have any instructions on them. These cards must be collected and played as pairs. If you play matching pairs with no instructions on them, pick another player and steal a random card from their hand.
2.
After you follow the instructions on a card or play a Pair, you can play more cards. You can play as many cards as you'd like.
3.
Finally, end your turn by drawing a card from the Draw Pile into your hand and hoping it's not an Exploding Kitten.
(This is different from most other games in that you END YOUR TURN by drawing a card.)
Play continues clockwise around the table.
You can count the cards left in the Draw Pile.
You won't ever run out of cards in the Draw Pile, so there's never a need to reshuffle.
There is no maximum or minimum hand size. If you run out of cards in your hand, there's no special action to take. Keep playing. You'll draw at least 1 more card on your next turn.
1.
You decide to play a See the Future card.
2.
While viewing the 3 top cards, you see that the card you're about to draw is an Exploding Kitten.
3.
You decide to play an Attack card to end your turn and force the next player to take 2 turns.
4.
But then another player plays a NOPE CARD which cancels your attack, so it's still your turn.
5.
You don't want to draw that top card and die, so you play a Shuffle card and randomly shuffle the Draw Pile.
6.
With the deck freshly shuffled, you draw the top card to end your turn and hope it's not an Exploding Kitten.
Instead of playing any of the cards in your hand,
you could just draw a card to end your turn.
If you drew an Exploding Kitten, you can play this card instead of dying.
1.
Place your Defuse card in the Discard Pile.
2.
Then take the Exploding Kitten, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you'd like.
Want to screw over the player right after you? Put the Kitten right on top of the deck. If you'd like, hold the deck under the table so that no one else can see where you put it. Your turn is over after
playing this card.
Stop any action except for an Exploding Kitten or a Defuse card.
Imagine that any card (or Pair or Special Combo) beneath a Nope card no longer exists.
You can also play a Nope on another Nope to create a double negative Yup, and so on.
You can play a Nope card at any time before an action has begun, even if it's not your turn.
You must show this card immediately. Unless you have a Defuse card, you're dead. Discard all of your cards, including the Exploding Kitten.
End your turn(s) without drawing and force the next player to take 2 turns in a row. The victim of this card takes a turn as normal. Then, when their first turn is over, it's their turn again. (If the victim of an Attack card plays an Attack card, their turns are immediately over, and the next player must take 2 turns.)
Immediately end your turn without drawing a card.
If you play a Skip card as a defense against an Attack card, it only ends one of the two turns. Two Skip cards would end both turns.
Force any other player to give you 1 card from their hand. They choose which card to give you.
Shuffle the Draw Pile without viewing the cards until told to stop. (Useful when you know there's an Exploding Kitten coming.
Peek at the top 3 cards from the Draw Pile and put them back in the same order. Don't show the cards to the other players.
These cards are powerless on their own, but can be played in Pairs or Special Combos.
(For Advanced Play)
Combos are any group of cards played at the same time. When you play combos, ignore the instructions on the cards and do the following instead:
Playing Pairs (where you get to steal a random card from another player) no longer only applies to cards with no instructions on them, it now applies to ANY cards in the deck with the same icon in their corners.
Exactly the same as Two of a Kind, but you get
to name the card you want from the other player.
If they have it, you get to take it. If not, you get
nothing.
If you play any 5 cards that have different icons in the corners (with instructions, without instructions, or any combination), go through the Discard Pile to take any single card you'd like. (Grab the Pile quickly to choose your card so that you don't get "Noped!")
1.
Remove the Imploding Kitten (1) from the expansion deck, and all of the Exploding Kittens (4) and Defuse cards
(6) from your main game deck.
2.
Combine the 19 remaining expansion cards with the rest of the cards from the main game deck.
You don’t have to play with all of the expansion cards.
You can selectively insert your favorite expansion cards into any Exploding Kittens deck.
3.
Deal 6 cards face down to each player. (2 more than in a normal game because you’re playing with more cards.)
4.
Deal 1 Defuse card to each player, for a total hand of 7 cards per player. Keep your hand secret.
5.
Insert the Imploding Kitten and enough Exploding Kittens back into the deck, so that the total number of Kittens (Imploding and Exploding) is one fewer than the number of
people playing.
6.
Remove any extra Exploding Kittens from the game.
Play the game with 1 Exploding Kitten and the Imploding Kitten from the expansion deck. There are now 2 players and 2 ways to die. Whoever dies first loses the game.
7.
Insert any extra Defuse cards back into the deck.
Play the game with 1 Exploding Kitten and the Imploding Kitten from the expansion deck. There are now 2 players and 2 ways to die. Whoever dies first loses the game.
Put only 2 of the 3 extra Defuse cards back into the deck. Remove the remaining Defuse card from the game.
8.
Shuffle the deck and put it face down in the center of the table. This is your Draw Pile.
9.
Pick a player to go first, and start playing as usual..
Put only 2 of the 3 extra Defuse cards back into the deck. Remove the remaining Defuse card from the game.
When this card is drawn, put it back into the Draw Pile FACE UP anywhere you’d like in secret. Do not use a Defuse card.
When you have no choice but to draw this card face up, you immediately implode and are out of the game. This card cannot be defused nor can it be noped.
When the Imploding Kitten implodes and kills a player, it must be put into the Discard Pile just like an Exploding Kitten
would be.
If there is an Imploding Kitten face up on top of the deck and you play a Shuffle card, shuffle the deck under the table so that you still have a
chance of shuffling the Imploding Kitten back to the top of the deck without realizing it.
The Imploding Kitten card allows you to play with up to 6 players, or use it as a replacement for one of the Exploding Kittens in the main game.
Use as any Cat Card (any of the cards with no instructions on them).
This card cannot be used as a non-Cat Card (Shuffle, Attack, etc).
End your turn without drawing a card. Choose any player to attack. That player must take 2 turns in a row. The victim of this card takes a turn as normal (play cards, then
draw). Then, when their first turn is over, it’s their turn again. Play then continues from the attacked player.
If you’ve been hit with a Targeted Attack card and you yourself play any kind of Attack card (Targeted Attack or normal Attack) the player you attack must take 2 turns
instead of you.
Privately view the top three cards from the Draw Pile and rearrange them in any order you’d like. Return them to the top of the Draw Pile face down, then continue with your
turn.
End your turn by drawing the bottom card from the Draw Pile.
Reverse the order of play and end your turn without drawing.
If there are only two players, this card acts like a Skip card.
If you play this card after you’ve been attacked, the order of play is reversed, but you’ve only ended one of your two turns.
THE CONE OF SHAME
The first player who forgets whose turn it is will be a human turn indicator and must wear the Cone of Shame for the rest of the game.
Rotate the Cone around your head so that the correct arrow indicating the direction of play is facing forward for all players to see. Whenever a Reverse card is played, rotate the Cone around your head to indicate the new direction of play.
If you look particularly awesome wearing the Cone of Shame, be sure to share your pics with us @gameofkittens.