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In the deck of cards are some Exploding Kittens. You play the game by putting the deck facedown and taking turns drawing cards until someone draws an Exploding Kitten.
When that happens, that person explodes and they are out of the game.
All of the other cards will give you powerful tools to help you avoid exploding!
This process continues until there's only 1 player left who wins the game.
If it was your turn to draw, you could play a See the Future Card to peek at the top few cards in the Draw Pile before drawing. If you saw an Exploding Kitten, you could then play a Skip Card to end your turn without drawing a card instead of exploding.
To start, remove all the Exploding Kittens (4) from the deck and set them aside.
Remove all the Defuse Cards (6) from the deck and deal 1 to each player.
Insert the extra Defuse Card(s) back into the deck.
The Defuse Card is the most powerful card in the game. These are the only cards that can save you from Exploding Kittens. If you draw an Exploding Kitten, you can play a Defuse Card instead of dying. Then, reinsert the Exploding Kitten back into the Draw Pile anywhere you’d like in secret.
Try to get as many Defuse Cards as you can.
Put only 2 of the extra Defuse Cards back into the deck.
Remove the remaining Defuse Cards from the game.
Shuffle the deck and deal 7 cards facedown to each player. Everyone now has a hand of 8 cards total (7 cards + 1 Defuse). Look at your cards but keep them secret.
Insert enough Exploding Kittens back into the deck so that there is 1 fewer than the number of people playing.
Remove any extra Exploding Kittens from the game.
For a 4-player game, insert 3 Kittens. For a 3-player game, insert 2 Kittens.
This ensures that everyone eventually explodes except for 1 person.
Shuffle the deck, and put it facedown in the middle of the table.
Pick a player to go first. (Some sample criteria: most excited to go first, most intimidating odor, shortest spleen, etc.)
After you've chosen a player to go first, put the Cat Burglar on the table in front of the player to their right. For instructions on how to use the Cat Burglar, refer to the Cat Burglar section below.
Gather all 8 of your cards in your hand and look at them. Do one of the following:
Play a card from your hand by placing it FACEUP on top of the Discard Pile. Follow the instructions on the card.
After you follow the instructions on the card, you can play another card. You can play as many cards as you’d like.
Play no cards.
End your turn by drawing a card from the top of the Draw Pile into your hand and hoping it's not an Exploding Kitten.
Play continues clockwise around the table.
Play as many or as few cards as you’d like, then draw a card to end your turn.
Eventually, every player will explode except for one, who wins the game!
You won't ever run out of cards in the Draw Pile because you inserted enough Exploding Kittens to kill all but 1 player.
A good strategy is to save your cards early in the game while your chance of exploding is low.
You can always count the cards left in the Draw Pile to figure out the odds of exploding.
There is no maximum or minimum hand size. If you run out of cards in your hand, there’s no special action to take. Keep playing. You’ll draw at least 1 more card on your next turn.
If you have the Cat Burglar in front of you, AT ANY POINT DURING YOUR TURN, put the Cat Burglar in front of any other player and then ask that player for any Cat Card (Tacocat, Cattermelon, Hairy Potato Cat, Beard Cat, Rainbow-Ralphing Cat).
If the target player has the Cat Card you asked for, they must give you ONE (if not, they give you nothing). Either way, leave the Cat Burglar in front of the target player.
Continue playing around the table as normal. If it’s your turn and you have the Cat Burglar in front of you, you can play it or save it for a future turn.
You cannot Nope the Cat Burglar.
If you die with the Cat Burglar, it is removed from the game.
You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.
If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.
Then take the Exploding Kitten and, without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.
Want to hurt the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.
Your turn is over after playing this card.
Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their first turn is over, it's their turn again.
If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).
Stop any action except for an Exploding Kitten or a Defuse Card. Imagine that any card beneath a Nope Card never existed.
A Nope can also be played on another Nope to negate it and create a Yup, and so on.
A Nope can be played at any time before an action has begun, even if it’s not your turn. Any cards that have been Noped are lost. Leave them in the Discard Pile.
You can even play a Nope on a SPECIAL COMBO.
Force any other player to give you 1 card from their hand. They choose which card to give you.
Shuffle the Draw Pile thoroughly. (Useful when you know there’s an Exploding Kitten coming.)
Immediately end your turn without drawing a card.
If you play a Skip Card as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Skip Cards would end both turns.
Privately view the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.
These cards are powerless on their own, but if you collect any 2 matching Cat Cards, you can play them as a Pair to steal a random card from any player.
They can also be used in Special Combos.
Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc). Ignore the instructions on the cards when you play a combo.
When you play 3 matching cards (any 3 cards with the same title), you get to pick a player and name a card. If they have the card, they must give one to you. If they don't have it, you get nothing. Ignore the instructions on the cards when you play a combo.
You may take a Cat Card with the Cat Burglar directly from a player’s hand even if they are wearing the Tower of Power. The Cat Burglar cannot be used to take cards from the Tower of Power.
The Cat Burglar cannot be usedto ask for Feral Cat cards.
You may use the Cat Burglar to take a Cat Card if it is marked. Once a marked card is stolen, it doesn’t stay marked.
If you want to use the Cat Burglar on someone who has had the Curse of the Cat Butt played on them, they must look through their cards to find a cat card. If they have the cat card you are asking for, they must give you that Cat Card and return the rest of their cards to the face down position and reshuffle them. That player must continue to keep their cards face down until they draw a new card.
If you explode with the Cat Burglar and another player brings you back with a Zombie Kitten, the Cat Burglar also returns from the dead with you and you may choose to use it on your next turn.
For two player games, you will not be playing with all the Cat Cards. Remember to only ask for De-Cat-Pitateds or Cat-O-Lanterns.