Free shipping on orders of $25 or more in the contiguous US.
Free shipping on orders of £30 or more in the UK.
Featured Greeting Card
In the deck of cards are some Exploding Kittens.
You play the game by putting the deck facedown and
taking turns drawing cards until someone draws an Exploding Kitten.
When that happens, that person explodes and
they are out of the game.
All of the other cards will give you powerful tools
to help you avoid exploding!
This process continues until there's only 1 player left
who wins the game.
If it was your turn to draw, you could play a
See the Future
Card to peek at the top few cards in the
Draw Pile before drawing.
If you saw an Exploding Kitten, you could then play a
Skip Card to end your
turn without drawing a card instead of exploding.
To start, remove all the Exploding Kittens (4) from
the deck and set them aside.
Remove all the Defuse Cards (6) from the deck
and deal 1 to each player.
Insert the extra Defuse Card(s) back into the deck.
The Defuse Card is the most powerful card in
the game. These are the only cards that can
save you from Exploding Kittens. If you draw
an Exploding Kitten, you can play a Defuse
Card instead of dying. Then, reinsert the
Exploding Kitten back into the Draw Pile
anywhere you’d like in secret.
Try to get as many Defuse Cards as you can.
Put only 2 of the extra Defuse Cards back into
Remove the remaining Defuse Cards
from the game.
Shuffle the deck and deal 7 cards facedown to each player.
Everyone now has a hand of 8 cards total (7 cards + 1 Defuse).
Look at your cards but keep them secret.
Insert enough Exploding Kittens back into the deck so that
there is 1 fewer than the number of people playing.
Remove any extra Exploding Kittens from the game.
For a 4-player game, insert 3 Kittens.
For a 3-player game, insert 2 Kittens.
This ensures that everyone eventually explodes
except for 1 person.
Shuffle the deck, and put it facedown in the middle
of the table.
Pick a player to go first. (Some sample criteria: most
excited to go first, most intimidating odor, shortest
After you've chosen a player to go first, put the Cat
Burglar on the table in front of the player to their
right. For instructions on how to use the Cat
Burglar, refer to the Cat Burglar section below.
Gather all 8 of your cards in your hand and look at them.
Do one of the following:
Play a card from your hand by placing it FACEUP
on top of the Discard Pile. Follow the instructions
on the card.
After you follow the instructions on the card, you
can play another card. You can play as many
cards as you’d like.
Play no cards.
End your turn by drawing a card from the top of the
Draw Pile into your hand and hoping it's not an
Play continues clockwise around the table.
Play as many or as few cards as you’d like,
then draw a card to end your turn.
Eventually, every player will explode except
for one, who wins the game!
You won't ever run out of cards in the Draw Pile
because you inserted enough Exploding Kittens to
kill all but 1 player.
A good strategy is to save your cards
early in the game while your chance of
exploding is low.
You can always count the cards left in
the Draw Pile to figure out the odds of
There is no maximum or minimum hand
size. If you run out of cards in your hand,
there’s no special action to take. Keep
playing. You’ll draw at least 1 more card
on your next turn.
If you have the Cat Burglar in front of you,
AT ANY POINT DURING YOUR TURN, put the
Cat Burglar in front of any other player
and then ask that player for any Cat Card
(Tacocat, Cattermelon, Hairy Potato Cat,
Beard Cat, Rainbow-Ralphing Cat).
If the target player has the Cat Card you
asked for, they must give you ONE (if not,
they give you nothing). Either way, leave the
Cat Burglar in front of the target player.
Continue playing around the table as normal.
If it’s your turn and you have the Cat Burglar
in front of you, you can play it
or save it for a future turn.
You cannot Nope the Cat Burglar.
If you die with the Cat Burglar, it is removed from the game.
You must show this card immediately.
Unless you have a Defuse Card, you’re
dead. Discard all of your cards, including
the Exploding Kitten.
If you drew an Exploding Kitten, you can
play this card instead of dying. Place your
Defuse Card in the Discard Pile.
Then take the Exploding Kitten and,
without reordering or viewing the other
cards, secretly put it back in the Draw Pile
anywhere you’d like.
Want to hurt the player right after you? Put
the Kitten right on top of the deck. If you’d
like, hold the deck under the table so that
no one else can see where you put it.
Your turn is over after playing this card.
Do not draw any cards. Instead, immediately
force the next player to take 2 turns in a row.
Play then continues from that player. The
victim of this card takes a turn as normal
(play-or-pass, then draw). Then, when their
first turn is over, it's their turn again.
If the victim of an Attack Card plays an
Attack Card on any of their turns, the new
target must take any remaining turns plus
the number of attacks on the Attack Card
just played (e.g. 4 turns, then 6, and so on).
Stop any action except
for an Exploding Kitten
or a Defuse Card.
Imagine that any card
beneath a Nope Card
A Nope can also be
played on another Nope
to negate it and create
a Yup, and so on.
A Nope can be played at any time before an
action has begun, even if it’s not your turn.
Any cards that have been Noped are lost.
Leave them in the Discard Pile.
You can even play a Nope on a SPECIAL COMBO.
Force any other player to give you 1 card
from their hand. They choose which card
to give you.
Shuffle the Draw Pile thoroughly. (Useful
when you know there’s an Exploding
Immediately end your turn without drawing a card.
If you play a Skip Card as a defense to an
Attack Card, it only ends 1 of the 2 turns.
2 Skip Cards would end both turns.
Privately view the top 3 cards from the Draw
Pile and put them back in the same order.
Don’t show the cards to the other players.
These cards are powerless on their own,
but if you collect any 2 matching Cat Cards,
you can play them as a
Pair to steal a
random card from any player.
They can also be used in Special Combos.
Playing matching Pairs of Cat Cards (where you get to
steal a random card from another player) no longer
only applies to pairs of Cat Cards. It now applies
to ANY pair of cards with the same title (a pair of
Shuffle Cards, a pair of Skip Cards, etc). Ignore the
instructions on the cards when you play a combo.
When you play 3 matching cards (any 3 cards with the
same title), you get to pick a player and name a card.
If they have the card, they must give one to you.
If they don't have it, you get nothing. Ignore the
instructions on the cards when you play a combo.
You may take a Cat Card with the
directly from a player’s hand even if they are wearing
the Tower of Power. The
cannot be used to take cards from the
Tower of Power.
The Cat Burglar
cannot be usedto ask for
Feral Cat cards.
You may use the Cat Burglar
to take a Cat Card if it is marked.
Once a marked card is stolen, it doesn’t stay marked.
If you want to use the
Cat Burglar on someone
who has had the
Curse of the Cat Butt
played on them,
they must look through their cards to find a cat card.
If they have the cat card you are asking for,
they must give you that Cat Card and return
the rest of their cards to the face down position
and reshuffle them. That player must continue to
keep their cards face down until they draw a new card.
If you explode with the
and another player brings you back with a
Zombie Kitten, the
also returns from the dead with you
and you may choose to use it on your next turn.
two player games,
you will not be playing with all the Cat Cards.
Remember to only ask for