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Download the PDF Take Me to the Recipes
Recipes for Disaster is a collection of the best cards from Exploding Kittens, Imploding Kittens, Streaking Kittens, and Barking Kittens. This huge collection of cards contains the raw ingredients for 13 new ways to play Exploding Kittens.
The Recipe Booklets each contain instructions on how to assemble the cards you'll need to play that particular version of the game. Want to play a game that's only 2 minutes long? There's a Recipe for that. Want a version that lets you spy on other players? There's a Recipe for that too.
Each recipe contains the ingredients for a standalone deck. If you've played Exploding Kittens before, some Recipes and ingredients might seem incomplete or unusual. But each one has been carefully crafted. Try them as they are written, and then try your own modifications! We've also included 5 blank Recipe Booklets so you can invent your own version of Exploding Kittens.
Just pick a Recipe, put it together, and play!
You could use a See the Future Card to peek at the top few cards in the Draw Pile. If that reveals an Exploding Kitten, you could then use a Skip Card to end your tum and avoid drawing it.
Exploding Kittens: Recipes for Disaster includes 13 Recipe Booklets describing different ways to play. The Recipe Booklets are explained in detail on the other side of this sheet, but for now just pick one that looks interesting to you and matches the number of players you have.
If this is your first time opening the box, we've already put the Recipe "Nope Sauce" in its own bundle so you can get started immediately.
Pick a Recipe Booklet and open it. Build a deck using the ingredients listed on the inside of the Booklet.
For some Recipes, the number of copies of a card you need depends on how many people are playing:
For example, this means you should insert enough Exploding Kittens to equal the number of players minus 2 (i.e. if you had 5 players, you would insert 3 Exploding Kittens). Some cards will show a (2x), (3x), or (5x) next to the card type.
Those numbers are part of the name of the card, and don't affect how many cards you should add to the deck.
Now that your deck is assembled, remove any Exploding Kittens, Imploding Kittens (if applicable), and Defuse Cards from the deck and set them aside.
Find the "Each Player Starts With" section on the Recipe Booklet. This tells you how many Defuse Cards each player starts with (if applicable), as well as how many Starting Cards to deal from the deck to each player.
Look at this part of your Recipe Booklet and deal that many Defuse Cards to each player. If there are extra Defuse Cards, insert them back into the deck.
Shuffle the deck with the extra Defuse Cards (if any), then deal the correct number of Starting Cards face down to each player. You can look at your hand, but keep it secret.
Each player is dealt a Defuse Card listed in the selected Recipe. Defuse Cards are the most powerful cards in the game because they are the only cards that can save you from Exploding Kittens. If you draw an Exploding Kitten, you can play the Defuse Card instead of exploding then reinsert the Kitten back in the the Draw Pile anywhere you'd like in secret.
Want to hurt the player right after you? Put the Kitten right on top of the deck. If you'd like, hold the deck under the table so that no one else can see where you put it.
Try to get as many Defuse Cards as possible.
Insert the Exploding Kittens (and Imploding Kittens, if applicable) you set aside back into the deck.
Shuffle the deck and put it face down in the middle of the table to form a Draw Pile.
You're ready to start!
Gather your cards into your hand and then do one of the following:
Play a card from your hand by placing it FACE UP on top of the Discard Pile. Follow the instructions on the card.
Read the text on a card to learn what it does.
After you follow the instructions on the card, you can play another card. You can play as many cards as you'd like.
Play no cards.
End your turn by drawing a card from the top of the Draw Pile into your hand and hoping it's not an Exploding Kitten.
Play continues clockwise around the table.
Play as many or as few cards as you'd like, then draw a card to end your turn.
Eventually every player will explode except for one, who wins the game!
You won't ever run out of cards in the Draw Pile because there are always enough Exploding Kittens (or Imploding Kittens, if applicable) to kill all but 1 player.
The first player to forget either whose turn comes next or the direction of play will become a human direction indicator and must wear the Cone of Shame for the rest of the game.
Rotate the cone around your head so that the correct arrow indicating the direction of play is facing forward for all players to see. Whenever a Reverse Card is played, rotate the Cone around your head to indicate the new direction of play.
If you look particularly awesome wearing the Cone of Shame, be sure to share your pics with us at @gameofkittens
Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc). Ignore the instructions on the cards when you play a combo.
When you play 3 matching cards (any 3 cards with the same title), you get to pick a player and name a card. If they have that card, they must give one to you. If they don't have it, you get nothing. Ignore the instructions on the cards when you play a combo.
This recipe lets you mess with your opponents with a lot of knowledge about what’s coming up in the deck, but not a lot of ways to change it. Now’s a good time to put your bluffing skills to the test.
There’s no way to skip your turn or avoid drawing in this card-heavy recipe. You can mix up the deck and steal from your opponents, but you’ll never be able to get out of drawing to end your turn.
Created by the minds behind SMOSH Games, the Purrrge is a collection of brutal attack cards and lots of ways to maximize the damage. Don’t be shy with those Skip and Nope cards, because you can be sure that the Attacks are on the way.
Every hand is the best hand you’ll ever draw in this supercharged recipe full of the most powerful cards ever.
Share cards, info, and fate with your opponents in this super-social recipe. With lots of cards that give you a chance to both give and take, your opponents won’t know whether to love you or hate you by the end of the game.
Watch your imminent doom make its way to the top of the deck in this all-Imploding Kittens recipe. There’s no Defuse to save you—it’s all up to your wits (and a little luck) to survive this one.
Stacked Attacks are the key to survival in this aggressive, attack-heavy recipe. Don’t get caught without a way out of a massive Attack chain!
In the fastest version of Exploding Kittens yet, you’ll have just a couple of cards to help you survive the tiny, explosive deck.
With loads of cards to throw your opponents’ plans through a loop, this recipe is all about the Nopes. Don’t forget that you can always “Yup” a “Nope” if you want to thwart someone’s plans to thwart your plans.
There’s more Exploding Kittens than ever before in this highly volatile recipe. Your chance of blowing up on the first card is off the charts, so be careful what you draw!
A slight optimization of the original Exploding Kittens built for 2 - 5 players. Similar to the original version of the game that launched in 2015.
Don’t be shy about stealing from your friends in this recipe for theft. But beware the Streaking Kitten, who might make stealing a little more explosive than you expect.
It’s all about risk versus reward in this recipe. Will you risk taking a hit for a chance to get more life-saving Defuse cards, or will you play it safe and end up with fewer cards to save you?
With lots of cards that let you take a look at the deck, you’ll feel like a psychic in this recipe. But remember, knowing the future can’t always stop it from happening!
In this quick and highly aggressive version of Exploding Kittens, you’ll need to think fast and be on the offensive from the start. It’s a tiny deck loaded with attacks and ways to dodge them.